Pavel Petrenko
3D Artist Weapon artist
My name is Pavel Petrenko. I work in the game industry since 2005.
Primary responsibility was creating Weapons and Vehicles or any Sci-Fi stuff.
Experienced with work on AAA titles.
Current employer:
Service
- High-Poly Hard-Surface modeling
- Low-Poly modeling
- Texturing (Photo-sourced and Hand-Painted)
- Technical Modeling (LODs, Collisions)
Software:
- 3Ds max
- Photoshop
- Zbrush
- Bodypaint 3D
- Crazybump
- Unreal 3 Editor
- CryEngine 3
- Tortoise SVN
- P4 Perforce
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