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Pavel Petrenko
3D Artist/Weapon artist
My name is Pavel Petrenko. I work in the game industry since 2005.
Primary responsibility was creating models and texturing static meshes for the environments, along with vehicles and weapons. I have experience in sculpting, modeling, texture, rigging, animation and rendering.
Current employer:
Service
- High-Poly Hard-Surface modeling
- Low-Poly modeling
- Texturing (Photo-sourced and Hand-Painted)
- Technical Modeling (LODs, Collisions)
Software:
- 3Ds max
- Photoshop
- Zbrush 3.5
- Bodypaint 3D
- Crazybump
- Unreal 3 Editor
- CryEngine 2 Sandbox Editor
- Tortoise SVN
- Perforce
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