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Pavel Petrenko
3D Artist / Texture Artist
Ukraine, Odessa
My name is Pavel Petrenko. I work in the game industry since 2006.
Primary responsibility was creating models and texturing static meshes for the environments, along with vehicles and weapons. I have experience in sculpting, modeling, texture, rigging, animation and rendering.
Currently working as a freelance artist
Willing to relocate.
Service
- High-Poly Hard-Surface and Organic Modeling
- Low-Poly modeling
- Texturing (Photo-sourced and Hand-Painted)
- Technical Modeling (LODs, Collisions)
Software:
- 3Ds max
- Photoshop
- Zbrush 3.5
- Deep paint
- Crazybump
- Unreal 3 Editor
- Tortoise SVN
Shipped Titles:

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